Okay, so this post is about unit status, and I can guess you are "WTF is this?", so if you aren´t familiar with Status concept, please go and play the first RPG game, I suggest JRPG might develop this concept on your minds.
Anyways, the status are like "points" that have importance in your quest. Okay I´m not explaining myself as I wished, but I´ll try my best to explain those without the concept of Status.
Well maybe I´m a little bit paranioc, so at this point I infer everyone knows the concept of Status (jesus I fail at failing).
Arkane Magic will be based on 12 status: HEALTH (hitpoints, HP, life, etc. etc.), STAMINA, ATTACK, SPECIAL ATTACK, STRENGTH, DEFENCE, SPECIAL DEFENCE, RESISTANCE, SPEED, AGILITY, EVASIVENESS, ACCURACY, CRITICAL HIT RADIO and STRONG HIT RADIO.
I´ll explain each one briefly, making post in the future for each one of them:
- HEALTH (HLTH): This status measures your "life", the main status you must have in mind, it´s affected, and changed by attacks and life recovery items.
- STAMINA (STMN): The status everyone might hate, because it lowers any of your status, depending on the Class and the characteristics of the character, ussualy lowers attack and health
- ATTACK (ATTK): This status represents how many force you do in one blow, hit, swing etc. etc.
- SPECIAL ATTACK (SPAK): This status actually is a "multiplier", it means, ads the number stated on the status, or multiplies it, again, it depends on the character or Class. Also increases attack when the type of weapon you are using against the one you are attacking
- STRENGHT (STGH): This status is also a "multiplier", but it also lets you grab more weapons, or refoge those about to be broken.
- DEFENCE (DEFN): The status that lowers the enemy´s attack force
- SPECIAL DEFENCE (SPDE): This status creates a great defence when the weapon you are using has advantage over the one that attacks you. Is also a multiplier
- RESISTANCE (RSTN): The status that makes you endure a battle while rising your defence.
- SPEED (SPED): This status while it gets higher, there are more posibilities you may attack first in a battle, and how much you can get combos.
- AGILITY (AGLT): This status is another multiplier for combo making, and to learn more skills with any weapon.
- EVASIVENESS (EVSN): The status that if higher, there are more posibilities that you evade or dodge and attack.
- ACCURACY (ACCY): This status miltiplies the chances you connect a hit, and makes you fail less attacks.
- CRITICAL HIT RADIO (CHRD): This status has a percentage meter, the more percentage you have, the more chances to blow a "critical damage" on an enemy, you get.
- STRONG HIT RADIO (SHRD): The status that also as a percentage, rises the chances you blow a "strong damage" on an enemy, actually this hit radio applies, for every "X damage" you blow on an attack, except for the critical.
See you!